Technology·
ARC Raiders Smashes 16M Sales, Embark Greenlights New Titles
Embark Studios' *ARC Raiders* has sold over 16 million units in six months, a major success for the free-to-play shooter. Publisher Nexon confirmed the milestone as Embark quietly began development on two new, unnamed games, signaling ambitious expansion for the Stockholm-based studio.

It’s been a busy six months for Embark Studios. The Stockholm-based developer, founded by former DICE veterans, has seen its free-to-play co-op shooter, ARC Raiders, rack up an impressive 16 million players since its launch. That’s a significant number, especially for a game that began its life with a very different vision.
This player count was revealed by publisher Nexon, which holds a majority stake in Embark. Alongside the strong performance of ARC Raiders, Nexon also confirmed that Embark has two additional games now in early development. This quiet greenlighting suggests a studio that’s not only hitting its stride but also building out a robust portfolio beyond its current hits, ARC Raiders and THE FINALS.
From Paid to Free: A Strategic Pivot
When Embark first unveiled ARC Raiders in late 2021, it was pitched as a premium, paid co-op shooter. Set in a desolate future where players fought against alien machines, the game promised a visually striking, high-action experience. However, just over a year later, in August 2022, the studio announced a significant pivot: ARC Raiders would instead launch as a free-to-play title. This decision, though initially met with some skepticism, now looks like a masterstroke.
For a free-to-play game, “sales” often translates more accurately to downloads or active player accounts. Reaching 16 million players in half a year indicates substantial adoption and engagement. This model relies on a broad player base to drive revenue through in-game purchases like cosmetics, battle passes, and other optional content. The shift aligns ARC Raiders with the dominant trend in online multiplayer gaming, where free entry removes friction and allows games to scale rapidly, as we’ve seen with giants like Fortnite and Apex Legends.
It’s a testament to Embark’s agility and willingness to adapt to market realities. The free-to-play model, when executed well, can create massive, vibrant communities — exactly what a game like ARC Raiders needs to thrive. This pivot likely gave the game the oxygen it needed to find its audience, rather than competing in the increasingly crowded premium shooter market.
Embark's Expanding Universe
The news of two new games in early development is perhaps just as interesting as the ARC Raiders milestone. It signals a strong vote of confidence from Nexon and a clear long-term strategy for Embark Studios. We don't have any details on these projects, not even their genres or target platforms. Given Embark's pedigree, however, it’s reasonable to expect they'll continue to focus on online-centric experiences, likely utilizing the same underlying technology and design philosophies that power ARC Raiders and THE FINALS.
Patrick Söderlund, Embark's CEO and a former executive at EA and DICE, has consistently spoken about building games that prioritize player agency and emergent gameplay. This philosophy has been evident in THE FINALS, with its destructible environments and dynamic objectives, and it’s likely to carry over into their future titles. Developing two games concurrently, even in early stages, suggests Embark is scaling up its talent and capabilities, aiming to become a multi-franchise powerhouse within Nexon's global portfolio.
Nexon's investment in Embark has been substantial, and seeing the studio deliver with titles like ARC Raiders and THE FINALS certainly justifies that backing. For Nexon, a South Korean publisher with a strong history in online games, Embark represents a key part of its strategy to expand its presence and influence in Western markets with high-quality, technically sophisticated titles.
Why it matters
Embark Studios' continued success with ARC Raiders and the announcement of new projects underscores a few crucial points for the gaming industry. First, the free-to-play model remains incredibly potent for establishing and growing a large player base, even for games that started with different intentions. Second, it highlights the value of experienced leadership and a clear development philosophy, allowing a studio to pivot strategically and deliver engaging experiences. Finally, for Nexon, Embark's performance reinforces its global ambitions, positioning the studio as a significant player in the competitive live-service landscape. We'll be watching closely to see what these new games bring to the table and how Embark continues to evolve its distinctive brand of online gaming.
- embark studios
- arc raiders
- nexon
- video games
- free-to-play
- game development
Sources
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